Art of Conquest How to Loan Troops From Friends

With "Fine art of Conquest guide to the strategy on game" i inaugurate the new category of articles regarding guides to game.

I choose the beautiful strategic game Art of Conquest, which did not disappoint my expectations and is continuously updated.

For those who missed the review, you tin can be viewed hither:

Fine art of Conquest – Strategico per Android east IOS alla Heroes of Might and Magic

I write this commodity to help you brand the first steps in the game, and avoid making you do those that could affect your game.

To achieve a good level of experience, i used a very simple technique, restart the game several times on new servers.

Several times i fabricated mistakes that made me waste time.

Other times, my choices have led me to dead points that i could only overcome past paying or beginning from start.

Of course, my choice has always been the second.

The result of my concluding game was to be in the height xx of my faction and to be awarded with various titles without having spent a cent.

Unfortunately, if your goal is to get to the top of the server, a elementary guide is non enough and you take to utilize your wallet.

Art of Conquest guide – Choice of  the commencement hero

It may seem lilliputian, but the hero's choice with which to start your adventure in Art of Conquest, is the first existent mistake you lot could brand.

You tin choose betwixt:

  • Avalonthe tactician
  • Rufio the warrior
  • Avrilwater ice mage

Chosen a hero, during the early stages of the game will also bring together you another hero of the list.

Each hero has its strengths, but from personal experience i recommend Avalon,

Art Of Conquest Guide Initial Hero Choice

If your race is human, Avalon is definitely a real must.

Considering that yous will first with the human race, this constitutes a farther point in its favor.

It has a great ability to expanse that inflicts a lot of harm.

It tin can invoke a group of archers whose strength depends on the level of your billet, and his ability.

It allows you to raise your human forces, especially the archers will be increased both in assault and in defense force.

Just above all, his chief ability is its leadership, which increases the number of troops that can be used during battle and the ceiling of troops bachelor.

By choosing Avalon, you will soon likewise have Avril who has his cool skills from ice himself.

Avril has two basic skills, the ice wall and the frozen nova.

The first allows yous to cake the advance of the enemy, very useful especially to counter the fast troops and block the charge of the enemy.

The second ability, instead, is the archetype "area" magic that causes a lot of damage in a fairly extensive area.

The latter is very useful to clean upwardly from the weakest enemies in defense but that tin can create quite a bit of annoyance if left to live long.

In case you do not apply humans, Avalon is still a adept element, only in this instance information technology will be ameliorate to reset your homo strength training skills and concentrate on ao and leadership.

It remains off Rufio, but for me information technology is the least useful, or at to the lowest degree for the type of game.

Rufio is a hero who bases everything on his strength and inflicts a lot of damage, very useful confronting bosses, less useful in field battles.

So the choice of throwing Rufio into boxing or keeping him on the demote depends on the type of battle you will face.

Before the last patch information technology was non possible to have all 3 heroes without paying real money for 1 of them.

Now you tin can think the third hero while exploring the void mirror.

Fine art of Conquest guide – Choice of Heroes Skills

The choice of skills is very subjective and depends very much on your tactics.

I always prefer to upgrade before the skills that give existent support using mana or worse even so life.

This could happen because they run out and you have to wait some time to exist able to re-apply skills.

If you have it, you can besides use the potions that give you a few points, but these are non infinite.

Let's take the example of Avalon, I start strengthened the skill to an area that is completely free and allows you to chop-chop get rid of weak groups, then strengthened troops and afterward the power to invoke archers.

The latter is very useful in the example of pvp, simply you will not really use it in the rest of the game considering it consumes life points, as we know, instead serve to deploy the hero.

Art of Conquest guide – Best race

At the time of writing this guide, you can cull between four different races during the game.

Reality the races are five, but one has not still been developed, we will see in the next patches as information technology will be.

The races that are currently available, are:

  • Human (the initial choice)
  • Dwarfs
  • Lichs
  • Rakan

For the information i managed to recover past playing and talking with other players, nosotros tin see that:

Human race is the easiest to use.

It has several heroes that can boost human troops and unlock them during normal course of the game.

The other races rather accept less and some can only exist purchased.

Apart from the catapults, all the troops can be cured, and then you tin take advantage of the territory gene to attack.

On the other paw, information technology has no special features, and in many cases its troops are in problem.

Its natural enemy are the necromancers, if they have some spiders, especially before the release detoxing, the losses volition exist huge.

Dwarfs, the first race you lot can choose.

It is the technological race and it plays well with all the other races.

His mech troops are really strong and the gunners complete the deployment.

Some say it is the strongest race, others consider it a little express.

From personal experience, when i had with my necromancers clashes with the dwarves, with equal force, the dwarves are advantaged.

But i remember it also depends on the type of troops deployed, as scorpions should be benefited from the Dwarfs'south mech.

Lichs, the third race in club of release.

It 'a very strong race, if deployed well, his troops are very dangerous, especially spiders.

They have it like shooting fish in a barrel against humans, particularly after the release of spiders.

Using the necro hero, or even the mummies, yous will be able to resurrect enemy troops, except for mech units and undead.

A skilful technique to get free troops even when dealing with dead enemies is to deploy homo troops.

If they are killed, they can be resurrected.

At the end of the fight, troops can be cured in the hospital, just you will find yourself with the new troop.

Let's say that it is a means issues.

It's the virtually expensive race to keep.

Oh I forgot, they are the all-time breed to carry out raids on other players' castles.

Rakan, unlocks with the title of Marquis.

It 'a race that I have not personally played, nonetheless, seems to be preferred by tiptop players at the time.

On my server many of the tops have gone to this new breed and they reported that they are very good.

Their strongest troop is definitely the turtle.

Extremely durable, adds buffs to the troops and has an aoe that deals with diverse damage and cares for their troops.

It 'a beautiful race to play, even if non the best to bear out the raid.

Their immunity to poison makes them bully against necromancers.

Fine art of Conquest guide – Use of life points

In Art of Conquest, the life points of your heroes are the most important resources of the game.

As you volition know, if y'all deploy a hero in boxing, a indicate will exist consumed.

If life expectancy drops to zip, you have to wait for them to go up or use the proper potions.

You will empathise that it is imperative to use them sparingly and choose when to apply them,

Consumption always occurs when you lot deploy the hero.

Art Of Conquest Guide Tactical deployment

It does non change anything if the deployment occurs when y'all attack a simple npc, a real player or tackle a dungeon.

So a few attacks on the npc that nosotros find around the map, attack them only if they offer a good haul.

Ever clean the dungeons, recover valuable resources and objects.

Minimize the use of life points, for this type of attacks, deploying but the heroes needed to overcome the clash without too many losses.

If the clashes take place in your nation's territories, you lot will not lose any troops (excluding incurable troops).

If they happen exterior your borders, deploy some more than heroes to avoid losses, then y'all may be unlucky and have permanent losses.

Finally, when yous attack other players, always choose enemies that give you a good turn a profit, otherwise you will lose your life points for nothing.

Another instance where you lot lose your life is if you are challenged by someone and decline the clash.

In this case, y'all will not even lose a soldier, but all your heroes will lose a life.

To avoid this, do non run away, tackle the disharmonism and deploy only 1 hero with the worst troop you have.

In this manner you lot volition lose only some element of piffling value and you will demand to treat your hero will definitely be defeated but you will have saved a life point to each of your other heroes.

Art of Conquest guide – Fame and race change

Another central resource in Art of Conquest is fame.

Cheers to it, y'all will gain rank and unlock new heroes and troops.

At the same time, the reputation is needed to modify their race and is necessary in a quantity proportional to your level.

So you may find yourself having to choose between irresolute race or go to the side by side rank.

Art Of Conquest Guide your rank

In the past, before he inverse race was better, because you lost all upgrades fabricated until and so.

Now it is no longer the case, and so my communication is to kickoff unlock the highest rank to which y'all aspire, and only after irresolute race.

This is because the change race does not offering immediate feedback in terms of strength, which, however, you detect immediately going upwardly in rank.

If your option falls on the new Rakan race, the ii goals coincide.

In fact yous can use the Rakan, only after becoming marquis.

To gain fame, you have two options: completing quests or defeating other existent players.

Specially in the latter example, the fame y'all could earn is and then much.

The amount depends on the number of defeated armies.

So if y'all want to apace proceeds fame, expect for clashes with other opponents in your territory and then that in the worst instance lose your troops only for the time required for their healing.

Several times I tried clashes with opponents almost my aforementioned level to proceeds fame.

In near cases, opponents run away.

At that place is nothing to gain from a confrontation with a stronger opponent in enemy territory, so information technology'due south hard to have that the enemy,

Proceed in listen what has just been said.

This is a skillful technique to keep your nation's territory make clean.

Of class do it only if you are superior to the enemy.

Hardly a stronger enemy be intimidated even if in a hostile environment.

Fine art of Conquest guide – Resources and Upgrades

As in any good strategy game, fifty-fifty in Art of Conquest the primary objective is to gain resources for the upgrading of its buildings.

Resources can be retrieved in several ways;

  • Recovering resource from mines
  • Past passing the dungeons and collecting the rewards of the missions
  • Killing npc scattered on the map
  • Killing bosses around the world
  • Facing challenges in the school of tactics
  • Attacking the cities of other players
  • Facing the void mirror

Both mines and dungeons offer proficient resources, but they are to exist regarded as daily actions to be taken, which often are inadequate to purchase the upgrade of one of the buildings.

Also why, at least at the beginning of the game or if you are part of a nation not very strong, the mines yous tin utilize are very few.

In fact, mines can merely exist used in one case they have but been discovered if they are out of your territories.

In this case, if you lot need a big corporeality of resources, try to choose the right time to larn them past using raids, challenges in tactical school and if necessary killing the bosses.

Nosotros will see later why you should always avert accumulating too many unused resources.

A last suggestion regarding the recovery of resource from the mines.

You lot have surely seen that in that location is a chance to protect your resources.

Well, do information technology only if the path is from the mine to your city passes only from your territory.

If not, chances are if you encounter an enemy interested in resource and this is going through its territory, near certainly he will attack.

It will have all to proceeds while y'all lose your life points unnecessarily.

Also, do not waste time protecting the resource if y'all can not care much about the game.

You'll surely better to exercise than follow caravans for hours, better devote himself to a more active farming .

Art of Conquest Guide – The void mirror

It has recently been added to the game a risk to face the void mirror.

This possibility non but make the game more interesting.

It represents a existent boon especially when the strength of your army will grow and you lot volition have the opportunity to encounter the quest.

In fact, we will observe several challenges, which if y'all pass will give awards.

The proficient thing is that the void regenerates once a mean solar day.

If we overcome a claiming in perfect mode, side by side time nosotros volition non have to face up it over again, but at that place volition still be a prize.

Possible rewards are very different:

  • resources
  • equipments
  • projects (for more information read the post-obit section)
  • token

Tokens are very of import because at the end of every void world, there are stores where we can buy different objects using these token.

But it is not the but affair, in the void we will also observe heroes that thank you to tokens nosotros can recruit.

For example in my case I completed the trio of selectable heroes and I plant the new hero of Rakan.

To face up the void, you will not lose any troops even if they are killed.

This is because the troops are actually a projection of what yous have in the real world, only as if it was a mirror.

The heroes will have all the life points set to ten and will not be able to recover them even with the potions.

For this reason, a very common strategy is to borrow some very strong forces to overcome this.

Taking full advantage of the ten points bachelor to go along in the forthcoming void mirror and thus recover the greatest possible corporeality of resources.

My technique to advance as much as possible in the void is to avoid unnecessary losses in clashes that can not exist overcome with perfection and instead concentrate on those missions that I tin overcome.

For instance if you discover you overcome a mission with one or two seconds longer than the time limit for the perfect, practice not get ahead and riprovatela several times, mayhap using different strategies or using the most powerful spells.

Or for those missions that y'all have to overcome with only two heroes, used maybe Avalon plus another hero with a powerful evocation, so every bit to accept more units.

Even if you lot lose the heroes or the strongest unit of measurement does nothing.

A completed mission is a mission you no longer accept to repeat, so you lot can step up in the chain of missions.

Another very useful technique is to use only the strictly necessary heroes to avert too many losses.

In this way we volition be able to preserve the life points of the heroes who are not part of the group.

By making a expert turnover of the same, we can reach even 4 or 5 fights in more than just the standard x.

Of form, if yous are very strong, you volition probably be able to overcome four or 5 fights, but you must always keep the first suggestion in mind, and try to overcome the clash with a great deal whenever possible.

Art of Conquest guide – Transmutation and crafting

The transmutation has been included in the latest patch of the game and allows you to catechumen the unused equipment in others.

If you are lucky, you volition get higher rarity equipment and in the meantime they earn crystals to exist used for crafting.

Crafting is very of import considering in Fine art of Conquest if a hero wears more pieces of the same set of equipment, special abilities are activated, usually when they have at least 3 and the full set.

Yous volition understand that to exist able to complete a set up, crafting is critical.

Always the last patch the void mirror was inserted, where you can get very useful equipment without having to sacrifice your troops.

Art Of Conquest Guide Transmutation

To create new equipment, you must have three bones requirements:

  • Resource
  • A hero with the correct skills
  • The blueprint of the equipment

The resources, equally mentioned, are recovered from transmutation, and for the most avant-garde projects, they also serve inferior level objects to be sacrificed.

For the hero's abilities there is little to do, experience and potions to make them grow, so choose carefully to those given potions to increase the statistics.

Instead, you buy the equipment project most the archives near the capital or you will find them during the void mirror exploration.

You need to use the fame points to buy a projection.

The higher the rarity of the equipment, the higher the cost in fame.

Exercise yous know that i've managed to make a mistake and do something that has made me lose some of my fame?

I adhere this image to permit you know what I hateful

Art Of Conquest Guide Crafting

Well my hero does non fifty-fifty remotely have the requirements required for the creation of that legendary object.

And fifty-fifty if it had, i should first create the object of the lower level, which of form I did not buy for lack of fame.

Issue, 20000 fame spent for a project that is currently unusable.

Avoid purchasing projects that are superior to your skills.

Art of Conquest guide – The metropolis

Fine art of conquest is primarily an RTS, and similar any self-respecting RTS, the development of buildings in one's own urban center is crucial for the growth of one's ability.

Each race has its own specific structures and characteristics, even though many buildings have similar features.

Let'due south see in detail the structures mutual to all the races in the Art of Conquest:

Castle. The heart of your metropolis.The higher the level, the higher the level that the other structures can accomplish. Frequently you will have to look to pick up the castle to unlock the levels useful for building the other buildings.

Production facilities: Residence produces gold, sawmill produces wood, Magic stream produces mana.

Warehouse. Increases the maximum amount of storable resources.

Outpost. Increases the maximum number of trainable units. Read the rest of the guide to see which other ways you can increase this number.

Hospital. Here you lot can treat wounded units after battles. Remember that outside your borders non all troops can be healed.

Academy. The classic structure for technological research. It is a fundamental construction to increase the strength of its troops.

Tactical school. Some other very important structure. Here yous will be able to face unlike challenges with the army you possess without risking losing unity. If you manage to overcome them you will get equipment resources and other prizes.

Alchemical core. It allows to sacrifice pieces of equipment not useful hoping to become the best pieces.

Gate. Here you gather your defense force soldiers. The troops used for defense can not be used again for the attack, then be conscientious not to move important troops.

Temple. Here you lot tin can unlock the statues of the gods and you can enter the Runestones to get favors from the same gods.

Dragon Lair. One of the latest structures come into play. Here you lot can brood a dragon since information technology is an egg until it becomes a mighty destructive being and with it explore the meanderings of the darkest abyss.

The structures to recruit the various units instead change for each race, however even if you decide to change race during the grade of the game, the level of the structure will not exist lost and volition be converted into the level of the corresponding construction of the starting race.

Art of Conquest guide – Maximum number of troops trained

A limit imposed in Art of Conquest is the amount of troops trainable.

In particular, there are three versions of each troop, bronze, argent and gold.

It starts with the bronze version of the troop that has less points of assail and life points and does not have certain abilities.

Silvery troops are meliorate than bronze and will have some extra skills.

Finally, the gilded version, on the other hand, has all the abilities and fifty-fifty the maximum of the set on and the life points available for that troop.

Of course then come up into play upgrades of the buildings that allow y'all to instead increase the level.

A level 1 spider is certainly not equal to a level of 10 spider.

The difference is scary.

However, to increment the maximum number of troops trainable, you will have some possibilities.

  • Increase the outpost level. Unlockable only if you increase the city level, so it's not an like shooting fish in a barrel goal
  • Raise the ability of Avalon "Natural leader"
  • Using equipment that gives bonus to cap. Like the radiant set that if worn by Avalon in all vi of its pieces, it increases its level of natural leader's power
  • Art Of Conquest Guide Increase Cap Truppe Radiant Set
  • or equally the Drill Hammer that increases the cap for bronze units past x. Yous tin build it in the forge after unlocking the project. I plant it in the void.
  • Art Of Conquest Guida Aumento Cap Truppe Drill Hammer
  • Let yous know from the leaders of your nation. If you receive some championship, they may also take the bonus of raising the cap of the troops
  • Buy the monthly base of operations bundle, which also offers a cap increment of silverish and gold units. It does not cost much, but after the first month, they are always money.

Art of Conquest guide – How not to become a farm

Mayhap you will non believe information technology, but i've never been attacked until i abandoned it to switch to another server.

I was too lucky, as the cities i was in were never besieged.

In that case, the attack would have been inevitable, as the target of the enemies is no longer simply the recovery of resources.

However, if you follow these tips, it is difficult for you to become a farm.

The rules to follow are simply two.

First, you must avoid making a succulent goal to plunder.

Unless you are the offset in the standings, e'er consider that there is ever someone stronger than you might want your resources.

And then nosotros avert accumulating too much resources that you can not spend.

If you lot can non avoid it, for case by accumulating wood for the next construction, remember that you always take the opportunity to protect yourself for eight hours with a beautiful magic dome.

If the first advice is useful, the second is crucial.

Equally y'all will know, the walls that clamber your city are not put there for dazzler.

They go filled with soldiers armed to the teeth.

A city with few resources and with many soldiers is a bang-up deterrent.

Art Of Conquest Guide Defense Troops

Consider that attackers do not accept 100% recovery of their units considering they are out of their own area of influence.

So unless you are right on the boxes or there is a top goal, no i volition assault y'all for only a few resource if your castle is well defended.

Art of Conquest guide – The gilded defense

Afterwards in the game, as shortly as yous unlock the golden units, exercise not limit yourself to using them only in set on.

Create and deploy as many units of gold as yous tin can within your walls.

Consider that the attacker has heroes on his side and personally commands the army, so he can fully exploit the potential of his troops.

Merely using the gilt units you tin expect to resist the attacks of the all-time players of yous.

The more you take the better it is and considering that unless you are necromancers and choose skeletons and liches every bit troops, the wounded troops can be healed, then they are certainly well spent resources.

Try to create mixed infantry and long-range troops.

The kickoff will be deployed in front of your castle, the seconds hand lashes out their strokes from the top of your walls.

A annotation to practise right on the necromancers.

The undead troops are useful because between a fight and the other will be resuscitated automatically, then it'south like having more troops in defense.

Nevertheless, the percent of resuscitated troops tin never reach 100% and at to the lowest degree at the starting time it is actually depression.

Among a clash and the other volition lose upward to fifty% of the troops will non be recoverable and therefore lost resources that you tin can never recover.

So be careful not to fill your walls with only undead, you lot may come across your defense defeated.

Art of Conquest guide – Aid, i m are under attack

When the target of your enemies is non your miserable resource, the trouble is a lilliputian bigger, especially if the attacker is much stronger than you are.

In this case you have to trust the assist of your allies.

I tend to assail someone who seemed helpless and instead was supported by several allies.

The issue was often dealt the blows.

If you are attacked, do non hesitate to inquire for assist from your allies.

In some alliances a little more than series at that place is also a network of defense between the allies so that each one turns out to exist covered past two or more than neighbors.

If this is not plenty, remember that your castle is non indestructible and could be destroyed.

When it happens, you lot will be transferred to the capital of your nation and you will not exist able to move until at to the lowest degree 10% of the walls have been restored, which may take several hours.

In this example, my proffer is to avoid existence destroyed and to conceptualize the move.

If your brotherhood owns several cities, move temporarily to another, you will be more helpful so you can take reward of other allies.

Otherwise, in the worst case, move on capital.

You will lose your rank and you will not have the opportunity to recruit the about avant-garde units or resource to steal your enemies.

However your castle will not be completely destroyed and will take the opportunity to move afterwards a short time.

Art of Conquest guide – Conclusions

In this Art of Conquest guide, i accept enclosed all my current experience of the game.

As the all-time experience is gained by playing, if i find other aspects that become deep, i volition add together them to this guide.

If you have whatsoever suggestions or any other, please go out a comment.

Recall to share the article with your friends if it's useful.

Register to my pages and my Youtube channel to stay upward to engagement.

Your every like or follow is the right motivation for me to keep writing and keeping the web log updated.

Andrea

cummingsanonton.blogspot.com

Source: https://www.dnavideochannel.net/en/art-of-conquest-guide-to-the-strategy-on-game-tips-and-tricks/

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